
Players are the characters
Big Walk puts the people in your group at the center of the story. Gestures, distance, tools and physical comedy are the main language between players.
The game supports two or more players and can scale up to twelve. Smaller groups create a more focused co-op experience, while larger groups create deliberate chaos.
Gestures and physical communication
Pointing, waving, flailing and positioning yourself beside an object can communicate an idea before anyone finds the right words. When speech is restricted, treat body language as part of the puzzle kit.
Play with the same group
Big Walk is designed as a long-form adventure for a continuing group. There is no matchmaking, so plan sessions with friends or people you want to know better.